Jul 05, 2008, 10:52 AM // 10:52
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#21
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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Killing a mob epr mob is more profitable in the short run but takes longet time, but on the long run, its better to kill fast hope for a an ecto and move to the next group.
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Jul 05, 2008, 12:11 PM // 12:11
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#22
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Marverick
Conspiring is bad.
Mass killing does not decrease drops. There was a thread somewhere here in the farming forum comparing the drops of a SV vs SS 55hp necro farming. Search for it. They were the same drops.
/endthread
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Tbh I don't care one bit what you think. I ,on many occasions, have tested this, not only on separate runs but also on the same runs with different groups. There is a difference.
Maybe the sun shines out your arse and A-net has decided to give you no difference between mass killing and individual killing, I don't know, but for me there is a difference.
You can prove it all you like, I will still hold my ground.
~A Leprechaun~
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Jul 06, 2008, 01:31 AM // 01:31
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#23
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Frost Gate Guardian
Join Date: Jan 2006
Guild: COL
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I just kill for the sport of it.
pg
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Jul 06, 2008, 02:36 AM // 02:36
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#24
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Wilds Pathfinder
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Wiki can be edited by anyone so the part about the info on the wiki is not valid.
I have been looking through the developers update and I am unable to find anything that says, "Killing everything at one time no longer affects what drops". Is there a link that someone can provide that a developer posted stating that this anti-farming code (specifically this anti-farming code) was completely removed from the game.
The only developer statement I can find is the one concerning re-entry into an area no longer affecting drops.
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Jul 06, 2008, 04:15 AM // 04:15
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#25
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Academy Page
Join Date: Jan 2007
Location: Chicago
Guild: Nagas With Attitude [nWa]
Profession: A/Rt
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Quote:
Originally Posted by A Leprechaun
Maybe the sun shines out your arse and A-net has decided to give you no difference between mass killing and individual killing, I don't know, but for me there is a difference.
You can prove it all you like, I will still hold my ground.
~A Leprechaun~
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Funny...
So I guess you're also saying drops are determined by luck regardless of killing speed.
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Jul 06, 2008, 10:33 AM // 10:33
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#26
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by thebullion24k
Funny...
So I guess you're also saying drops are determined by luck regardless of killing speed.
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Of course there is a luck aspect but the difference in drops between mass killing and individual killing is much greater than that.
~A Leprechaun~
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Jul 07, 2008, 06:24 AM // 06:24
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#27
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Pre-Searing Cadet
Join Date: Aug 2007
Guild: Drunken Legion [DL]
Profession: R/Me
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Loot scaling was taken out of the code...confirmed by Gaile Grey. And wiki is full of lies...I can edit that page to say loot scaling is moot. The question is one of psycology, not loot scaling. If you don't get the drop, you remember the instance and complain. It's a glass half empty world for you my friend.
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Jul 07, 2008, 10:59 AM // 10:59
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#28
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by Drunken Bulldog
Loot scaling was taken out of the code...confirmed by Gaile Grey. And wiki is full of lies...I can edit that page to say loot scaling is moot. The question is one of psycology, not loot scaling. If you don't get the drop, you remember the instance and complain. It's a glass half empty world for you my friend.
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The anti-farming code was removed when loot scalling was added but loot scalling itself has not been removed from the game.
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